I created a blueprint actor and added the Hierachical Instanced static mesh. I choose my model. Within the blueprint viewport and within the heirachical instance static mesh i added a few to the Instances array element. When I rotated my piece I noticed that even though I had the rotation snap on it wouldnt be exactly 90…
Am making a 1930s duessenberg model J. Tri limit is 10k, not sure how the topology is suppose to look, i feel having thousands of quads all over is unnecessary, as long as it looks good right? Am building interior too as the car lacks side windows. Does it need to be all one object for any reason? The wheel arch/step,…
Hey Polycount, I wanted to start a new personal project so I decided to try to do something for League of Legends and practice their art style. I really liked the design of the new Arcade Skins, especially Riven's new look. I loved the colors and elements of the costume. This should be a fun project! Here is the concept…
Hello, I'm working on a Creature that is crossed between Evolve's Goliath and Pacific Rim's Kaiju Otachi. The concept I put together was from art work that they had made for possible looks for these two creature and I basically went and combined them to get this: This is what I have so fair: I have started getting the main…
Hey guys, I started working on a small smithy environment. Here's the reference I'm using Day 1: So far I've blocked out all major shapes to see how it would fit and did a low poly version of the left-most mini-building and a few more elements. I think the size and place of most objects is fine, would love some feedback…
I will be, and I am working currently on a M4, AK, and AWP for the new upcoming case! I will post, update, and send build details as I go along! https://steamcommunity.com/sharedfiles/filedetails/?id=684049412 The AWP Apocalypse is my first attempt at a sci-fi retro theme with a polygonal design, and flat designed elements…
Hey everyone, I've just started working on this piece. I've completed the vehicle before (full pipeline) about a year ago for a project, but it wasn't up to par with my personal standards. The wheel wells and doors are from the old version - I'll be re-making those. I'm splicing some elements in certain areas from the…
I'm beginning to really like playing around with surrealism, so what with this next environment i really want to push the aspect of surrealism. It's basically a much of different parts of Brooklyn stacked on top of each of other to create a city. Warehouses, heights, neighborhoods, industrial buildings and the sky is…
Hey guys, So this was a map that I'd been working on for the past few days. As the title says, the was to sort of mix elements from Doom and Dark Souls and find a way to make it work in an arena style map for single player horde mode gameplay. We're trying to port this to VR. With around 105fps on a 970gtx with whole map…
I inserted this 'button' on a subtool and was able to transpose just the button. At the time I was happy with it and continued but now I'm having trouble selecting JUST the button for transposing. I can split the polygroups and select just the button with Ctrl+Shift which lets me transpose the button BUT it hides the rest…