Hey guys, I started working on a small smithy environment.
Here's the reference I'm using
Day 1:
So far I've blocked out all major shapes to see how it would fit and did a low poly version of the left-most mini-building and a few more elements. I think the size and place of most objects is fine, would love some feedback tho if you see anything wrong.
Will keep you guys posted.
Day 2:
Replies
Day 2:
Pretty much finished low poly model. My favorite part (unwrapping) comming up. After that I plan to tweak the high poly version a bit further in 3ds Max and take it to Zbrush for some fine detailing.