I created a blueprint actor and added the Hierachical Instanced static mesh. I choose my model. Within the blueprint viewport and within the heirachical instance static mesh i added a few to the Instances array element. When I rotated my piece I noticed that even though I had the rotation snap on it wouldnt be exactly 90 and for some reason my scale would go to 99.9 or something like that. Any ideas? I cant show because its for work.
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