EU4 blueprint actor

polycounter lvl 14
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snake85027 polycounter lvl 14
I created a blueprint actor and added the Hierachical Instanced static mesh. I choose my model. Within the blueprint viewport and within the heirachical instance static mesh i added a few to the Instances array element. When I rotated my piece I noticed that even though I had the rotation snap on it wouldnt be exactly 90 and for some reason my scale would go to 99.9 or something like that. Any ideas? I cant show because its for work.


  • Obscura
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    Obscura veteran polycounter
    I would say that is just some precision display bug. You can try using integer input but if it still shows these simptoms, you shouldn't care about it. You can also try adding any type of components such as static meshes, or whatever and see if they do the same thing.
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