Hey to all, I have been trying for the better part of the day to find the formula for Rho, in a simple manner that would make me avoid having to make a manual texture lookup for it in UDK. However, most of the them use math which I'm unable to translate in UDK or didn't quite grasp. Does anyone have the HLSL/shader formula…
Hey guys, I was hoping someone here could maybe show me some tutorials on creating rope, chains or wires in the UDK. The udk forums are really slow to get a response, and I find pc's forumers much more willing to help beyond a one line answer. I'm making telephone poles and I'm going to need to put some wires in there.
@ Xoliul - Thanks a lot for the kind words, It's a huge encouragement. I'll try to answer your questions as best as I can but I'm not sure I'll be of any help. :) - The consistency in colour has been a constant battle. UDK's lightmass has some great features in it which can also be a pain to handle if you are lighting…
Hey guys, so this is my first question. I've been a lurker for a while, I figured it's about time I get serious about getting help at becoming a better 3D Artist, so here it goes :) I'm working on a project right now and I need to use FBX objects as static meshes in UDK, the January 2011-2012 version. Right now I'm having…
Thanks for the clarification on the maps! Im not sure i understand fully though. Do you have your diffuse/norm/spec. then in the same file, edit the R,G,B channels and use UDK somehow to use them on the material? I know you can plug certain channels in in UDK, but i dont know of a way to edit the R G and B channels.…
Current: New angles. More meshes. Such follow. BIG update! http://crunchstudios.com/sep_20_01.jpg http://crunchstudios.com/sep_20_02.jpg http://crunchstudios.com/sep_20_03.jpg [ame]www.youtube.com/watch?v=lknpdd94oNQ[/ame] Getting out into the weather http://chrisholden.net/sep_08.jpg Good to see what building lighting and…
Eat3D has got another UDK DVD for your perusal, however the focus is not the typical UDK, but the mobile version. It's a 5 hour video by Sjoerd "Hourences" De Jong covering game development for the iOS platform. They do a better job at summarizing their product so I placed a beefy cut and paste of the basic info below.…
I'll be using this space to chronicle my latest project. In the few days I've been working on it I've already hit quite a few things I think I should document. I don't want to jot down only what is working, but what doesn't work and why. I tend to learn more from my mistakes and maybe you will too as I write them up, who…
Hey everybody, my name is Kaelin and I am a student at the Art Institute of Tampa, Florida, i'm studying Game Art and Design and will graduate in about a year and a half. I've never really been on a forum before so i guess polycount would be breaking my cherry, but anywho i did a project in UDK for my first time last…
Hey! Lately I have been playing around with terrain generation in various applications. I never really took the step from generated terrain to realtime 3D terrain - but with the new landscape feature in UDK I wanted to see what I could put together. This is not a gameplay scene and I did not work under any texture or…