Hey everybody, my name is Kaelin and I am a student at the Art Institute of Tampa, Florida, i'm studying Game Art and Design and will graduate in about a year and a half. I've never really been on a forum before so i guess polycount would be breaking my cherry, but anywho i did a project in UDK for my first time last quarter and afriend of mine told me i should post it here to get some feedback and critiques. I wish I could have rendered a flythrough of my entire scene but still trying to figure that out. but here ya go, check it out, i created mostly everything in here, but did use some already given props from UDK to enhance my scene
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I can look at some of your props and see where you were trying to go but it looks like you stumbled on the way there. If you're going to use a sculpting program you need to learn the proper workflow and tool implementation. Right now it looks like you used the standard brush for most all of your details. Start small. Learn how to make a mesh that will export well as a base to sculpt from. Learn what the different brushes and tools can use so you're not using one for everything. Keep at it.
[ame="http://www.youtube.com/watch?v=CtNS9zqG7FY"]Atlantis_Kaelin_Fall_2012_w_Reflect_Water - YouTube[/ame]