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Alphas in UDK

Hey guys, so this is my first question. I've been a lurker for a while, I figured it's about time I get serious about getting help at becoming a better 3D Artist, so here it goes :)

I'm working on a project right now and I need to use FBX objects as static meshes in UDK, the January 2011-2012 version. Right now I'm having problems getting an alpha channel to show up on my mesh. I have an alpha channel in Photoshop for the object I am creating and it shows up in Maya.

I watched a instructional video and it said to save the alpha channel out as a separate targa, and to pull that into the Opacity channel. When I went into my Mat editor in UDK however, my Opacity channel was locked.

So any solutions to this fix?

Thanks!

Replies

  • sprunghunt
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    sprunghunt polycounter
    You can just attach the alpha output from the image to the opacity slot on the shader. It's the forth output on the image.

    Some other things:
    You have to import a image as DXT5 for it to have an alpha channel

    You have to set the shader blend mode to translucent for full alpha to work
  • lopesy1191
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    You have to set the shader blend mode to translucent for full alpha to work

    Thank you sprunghunt I found the blend option and changed it. Now it appears to be working!

    Thanks for the help!
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