Hey guys, so this is my first question. I've been a lurker for a while, I figured it's about time I get serious about getting help at becoming a better 3D Artist, so here it goes
I'm working on a project right now and I need to use FBX objects as static meshes in UDK, the January 2011-2012 version. Right now I'm having problems getting an alpha channel to show up on my mesh. I have an alpha channel in Photoshop for the object I am creating and it shows up in Maya.
I watched a instructional video and it said to save the alpha channel out as a separate targa, and to pull that into the Opacity channel. When I went into my Mat editor in UDK however, my Opacity channel was locked.
So any solutions to this fix?
Thanks!
Replies
Some other things:
You have to import a image as DXT5 for it to have an alpha channel
You have to set the shader blend mode to translucent for full alpha to work
Thank you sprunghunt I found the blend option and changed it. Now it appears to be working!
Thanks for the help!