Current:
New angles. More meshes. Such follow.
BIG update!
http://crunchstudios.com/sep_20_01.jpghttp://crunchstudios.com/sep_20_02.jpghttp://crunchstudios.com/sep_20_03.jpg
[ame]www.youtube.com/watch?v=lknpdd94oNQ[/ame]
Getting out into the weather
http://chrisholden.net/sep_08.jpg
Good to see what building lighting and in game post processing can do
http://chrisholden.net/sep_04.jpghttp://youtu.be/RbY5vE5vRAQ
If you know me, you know what happened, but for the rest of you: I had a serious family emergency and August was fucked for me. I'm continuing this project into September and expanding some of the concept with a newly relaxed schedule.
Door WIP Custom audio No Lighting built. WIP meshes and audio
http://youtu.be/-18QRSzId50http://youtu.be/GLSZJe_gLjQ
The warehouse is filling up
http://crunchstudios.com/aug_21.jpg
The Wall
http://crunchstudios.com/aug_15.jpg
The Tower:
http://youtu.be/YBvB-YaOIrI
experimenting with modular shapes and colors in my new level
http://chrisholden.net/aug_13.jpg
test scene and test custom audio
UDK August Project - YouTube
Original post:
UDK July 2013 released so I'll be using that.
UDK August Level Project: First person platforming level
power-ups: High Jump, Double Jump, triple jump, quad jump?, speed boost (any number of multi-jump is plausible, but gets ridiculous after a while)
I've already got these working this evening. Setting them up as power-ups is just as easy with art.
Switches, multi-switch (perminant versus timed)
Navigation: jump puzzle, speed puzzle.
Use of bots, weapons and other UT gameplay still in the air. Likely not
Visual inspirations: Portal and Blood Dragon for reusable modularity, clean art style, high contrast colors
http://chrisholden.net/ref1.jpg
Replies
Nice to see you back on another scene, will you be releasing the assets for this, as you have a tendency to do?
Will be following this closely.
"Just read you will release it, good luck then "
Unique power-ups contained: Jump Boost, Double Jump, Speed Boost and the super secret Infinite Jump (which you'll never find).
Woke up early. Listening to conspiracies and having a good time. Decided to 3d it out.
http://chrisholden.net/detail_tiles_01.jpg
http://youtu.be/lzOpI5-AeTg
http://chrisholden.net/aug_13.jpg
http://crunchstudios.com/aug_15.jpg
Like this.
http://www.geimaku.com/wp-content/uploads/2013/01/DmC-Devil-May-Cry_2013_01-18-13_003.jpg
Either way, really nice work so far!
Also chrisradsby change that to a link. I hate thread clutter.
http://crunchstudios.com/aug_21.jpg
I've been listening to the Crunch Cast for a while, really useful advice.
Door WIP Custom audio No Lighting built. WIP meshes and audio
http://youtu.be/-18QRSzId50
http://chrisholden.net/sep_04.jpg
personally i think the art itself is pretty boring I know your going for a simple look trying to riff on blood dragon/portal but i think you should push it a bit more, try to get some cool shapes/ material variations in there instead of just boxes with a shiny metal material on it.
Portal 2 does a great job of using simple shapes, then pushing the scene to the next level with some subtle material and shape variations.
obviously your still pretty early on and probably working on the game mechanics more than anything.
Cant wait to see how this turns out!
http://chrisholden.net/sep_08.jpg
BIG update!
http://crunchstudios.com/sep_20_01.jpg
http://crunchstudios.com/sep_20_02.jpg
http://crunchstudios.com/sep_20_03.jpg