New angles. More meshes. Such follow.
Getting out into the weatherhttp://chrisholden.net/sep_08.jpg
Good to see what building lighting and in game post processing can dohttp://chrisholden.net/sep_04.jpghttp://youtu.be/RbY5vE5vRAQ
If you know me, you know what happened, but for the rest of you: I had a serious family emergency and August was fucked for me. I'm continuing this project into September and expanding some of the concept with a newly relaxed schedule.
Door WIP Custom audio No Lighting built. WIP meshes and audiohttp://youtu.be/-18QRSzId50http://youtu.be/GLSZJe_gLjQ
The warehouse is filling uphttp://crunchstudios.com/aug_21.jpg
experimenting with modular shapes and colors in my new levelhttp://chrisholden.net/aug_13.jpg
test scene and test custom audioUDK August Project - YouTube
UDK July 2013 released so I'll be using that.
UDK August Level Project: First person platforming level
power-ups: High Jump, Double Jump, triple jump, quad jump?, speed boost (any number of multi-jump is plausible, but gets ridiculous after a while)
I've already got these working this evening. Setting them up as power-ups is just as easy with art.
Switches, multi-switch (perminant versus timed)
Navigation: jump puzzle, speed puzzle.
Use of bots, weapons and other UT gameplay still in the air. Likely not
Visual inspirations: Portal and Blood Dragon for reusable modularity, clean art style, high contrast colorshttp://chrisholden.net/ref1.jpg