Hey guys, I was hoping someone here could maybe show me some tutorials on creating rope, chains or wires in the UDK. The udk forums are really slow to get a response, and I find pc's forumers much more willing to help beyond a one line answer.
I'm making telephone poles and I'm going to need to put some wires in there.
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Static mesh would be modeled just like anything else, 3 or 4 sided cylinders. Draw a spline from one pole to another then extrude a 3 or 4 sided face along the spline. Duplicate if necessary and export as ASE.
Or if they are far enough away from the camera alpha planes might work as well.
Here's the effect i got with rope, 256x256 textures:
The frizziness was a helix that a UV mapped on the z axis so the uv's just looked like a cicrle. The texture for that was just lots of lines that popped out from the middle.
Lemme know if that makes sense, i can open the package and pull the textures out. The knots are the same cylender i used for the rope with extra loops on it that i put on the path of a torus loop.
PS: ACII exported obects are based on world position, so before you export just punch in 0's at the bottem of the screen with movement selected, "w". This will ensure that the pivot point is the same as it's work position at export.
Thanks man, i'm going to try this. I'll try to remember to post back on here on my next import to see if this works.