Since you have just 23 numbers I would just use solution 1. Another similar solution that's more suitable if you have a huge range (Say thousands or millions) but still a short number of excluded numbers is to trade execution speed vs memory use and instead of keeping a table of the included values keep a table of the…
This can be done via MEL script but it is highly specific to the hotkeys you want to switch around. The easiest way to do this would probably be to have a few shelf buttons, each with a hotkey configuration for the desired work flow (modeling, animation, UV mapping, etc.) that you can click once to switch between. If you…
I would recommend posting the lava flow question on the UDK site, they have a huge community and you can get your answer there, I am sure http://forums.epicgames.com/forumdisplay.php?f=366 'level design and creation' forum is your best bet for this query. I am not sure if this would work, but here goes: you want to go to…
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Hi fellow artists, I am currently giving a test on a 3d asset creation but I am facing 1 major problem which actually is quite tiny :| I have been onto a "Texel ratio needs to be consistent (256UU = 1024 Pixels). " problem ,which is written there in test pdf,for over 2 exact days now. I used a plugin for uv called textools…
We a small team of developers based out of UAE and we have a few openings in our studio. Selected candidates must be willing to relocate. This is a full time job and the studio will pay for any accommodation expenses. Below are the openings and eligibility for each criteria - 1. Gameplay Programmer Ideal candidate will…
Ah i forgot to mention that this is my ui i am playing with: import maya.cmds as cmdsmyWindow = cmds.window ( title="Ben Cottage Modelling Script - ALPHA", toolbox=2, widthHeight=(218, 800) )if (cmds.window("myWindows", exists=True)):cmds.deleteUI("myWindows")scrollLayout = cmds.scrollLayout(…
Hello Ben, i contact you about your script that help defining UV grid to snap uv point to every pixel of our texture 128² to 4096². I've seen that if you open the "Snapping Options" and turned on the coordinate rounding to "force fixed" instead of "fixed" you can use the move tool to snap a point to a pixel center just by…
Yeah, the order of matrix multiplications can give a completely different result, so that's one thing to keep in mind. Another issue is if changing the transform of a parent joint will automatically update the transforms of its child joints, if not you're going to have to do some more complicated algebra. In any case, I…
22. Not sure. I imagine you'd have to get the input and output connections to find the nodes it's connected to, break those connections, and then re-connect the original plugs avoiding the node you wanted to remove. Never tried something like that though, sounds dangerous :) 23. Your description is correct, that's how…