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Grading levels of art

I know this might sound like an odd question but sometimes I hear artist's refer to people's skill level with such terms as "junior level" "Staff level" and "senior level"
How does one gauge such a benchmark in terms of the standard of work that one would create?

In other words could someone show me the artistic benchmark of a junior level, staff level and senior level work?

So what would one deem junior level art , what would someone deem staff level art and senior level in quality of art work and so forth.

Could they be referring more to one's range of skills, knowledge or experience within said industry??? or is it an amalgamation of all these criteria??

I know it sounds like an odd and if not silly question but I often hear or read people referring to another's skill with such terms and would humbly request text based as well as visual clarification on the matter if possible.

Replies

  • TheWinterLord
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    TheWinterLord polycounter lvl 17
    Look at the back of the box, can you do that with the same resources your probably at least ''staff level'' for that company at the time they were creating that game. :)

    Look at peoples work here on polycount and go check portfolios and then see if there is information for what position they have, what kind of work experience they have. They are probably showcasing art made by a skill level similar to their work position ''level''.

    You can argue that some art isn't to your liking but you cant argue when there are technical flaws in the structure of the work or where you could clearly improve on something if only your level is higher.

    I don't think anyone can show you an artistic benchmark by when someone can replicate that he/she is at that a certain level. Computer game art is changing and is also created in so many different styles and flavors that you just have to do that research yourself or ask the company you are interested in working for. I guess.

    Hopefully someone else have a better answer :)
  • Zack Fowler
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    Zack Fowler polycounter lvl 11
    Policies and quality levels vary so highly from one studio to the next that there are no real specific benchmarks for what those titles represent. There are too many varying factors to give concrete, universal examples. Someone who's good enough for a lead position at one studio might scrape by as a staff artist at another. It's not just about skill, but about how much experience you have, how easy you are to work with, how much leadership ability you show, and so on. Not to mention the skills you develop on one project might not transfer well to another.
  • amotaf
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    Intriguing....

    @ Winterlord- I've been looking at people's work and portfolio's everywhere and this is where this query has emanated from. I've observed several portfolio's and a lot of work from a variety of forums, I came to the conclusion that there wasn't that much difference between some of the work people who were at a senior level were constructing and those that were at a mid or staff level.

    The quality of work is very high........

    So I began to hypothesize and contemplate what were the overall differences and defining factors between the artistic hierarchy in that sense.

    @Zack - Great points that does make a lot of sense so for example if someone who mainly specialised in photo realistic artwork and held down a lead position. Then tried to make the transition over to a more simplified stylised cartoony look but had very little experience or exposure to such style. Then say such an individual would be required to compile a different assortment of techniques, knowledge and perhaps start off at slightly lower level.

    Would that be the case or would I be incorrect in my assessment of your analysis?

    It's just that I hear those terms banded around a lot, which compelled me to indulge into a small investigation into said topic.
  • catstyle
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    There are hundreds of little technical things to take into consideration when your creating stuff for games. The people with experience have learned a lot of them!
  • Wahlgren
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    Wahlgren polycounter lvl 17
    Senior isn't always skill level. It's also about how much time you've spent in the industry. :)

    Some of the most talented guys here aren't seniors :)
  • amotaf
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    @ Catstyle and Wahlgren - Yes I've come to the realisation that for one to attain such a position I think though I might be wrong but it transcends merely artistic skill or creative prowess. As perhaps by that point such matters would not be in question as that person would already be an accomplished artist.

    I concur attaining such a position must stem or attribute to other skills beyond the matter of simply generating art but perhaps to people skills, knowledge of the overall pipeline at "Said Studio", experience or efficiency to effectively supervise development teams.
  • Autocon
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    Autocon polycounter lvl 15
    Wahlgren wrote: »
    Senior isn't always skill level. It's also about how much time you've spent in the industry. :)

    Some of the most talented guys here aren't seniors :)

    This ^
  • Mark Dygert
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    Junior $
    Staff $$
    Senior $$$

    The only thing that is ubiquitous is the green, everything else is subjective.
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