I know this might sound like an odd question but sometimes I hear artist's refer to people's skill level with such terms as "junior level" "Staff level" and "senior level"
How does one gauge such a benchmark in terms of the standard of work that one would create?
In other words could someone show me the artistic benchmark of a junior level, staff level and senior level work?
So what would one deem junior level art , what would someone deem staff level art and senior level in quality of art work and so forth.
Could they be referring more to one's range of skills, knowledge or experience within said industry??? or is it an amalgamation of all these criteria??
I know it sounds like an odd and if not silly question but I often hear or read people referring to another's skill with such terms and would humbly request text based as well as visual clarification on the matter if possible.
Replies
Look at peoples work here on polycount and go check portfolios and then see if there is information for what position they have, what kind of work experience they have. They are probably showcasing art made by a skill level similar to their work position ''level''.
You can argue that some art isn't to your liking but you cant argue when there are technical flaws in the structure of the work or where you could clearly improve on something if only your level is higher.
I don't think anyone can show you an artistic benchmark by when someone can replicate that he/she is at that a certain level. Computer game art is changing and is also created in so many different styles and flavors that you just have to do that research yourself or ask the company you are interested in working for. I guess.
Hopefully someone else have a better answer
@ Winterlord- I've been looking at people's work and portfolio's everywhere and this is where this query has emanated from. I've observed several portfolio's and a lot of work from a variety of forums, I came to the conclusion that there wasn't that much difference between some of the work people who were at a senior level were constructing and those that were at a mid or staff level.
The quality of work is very high........
So I began to hypothesize and contemplate what were the overall differences and defining factors between the artistic hierarchy in that sense.
@Zack - Great points that does make a lot of sense so for example if someone who mainly specialised in photo realistic artwork and held down a lead position. Then tried to make the transition over to a more simplified stylised cartoony look but had very little experience or exposure to such style. Then say such an individual would be required to compile a different assortment of techniques, knowledge and perhaps start off at slightly lower level.
Would that be the case or would I be incorrect in my assessment of your analysis?
It's just that I hear those terms banded around a lot, which compelled me to indulge into a small investigation into said topic.
Some of the most talented guys here aren't seniors
I concur attaining such a position must stem or attribute to other skills beyond the matter of simply generating art but perhaps to people skills, knowledge of the overall pipeline at "Said Studio", experience or efficiency to effectively supervise development teams.
This ^
Staff $$
Senior $$$
The only thing that is ubiquitous is the green, everything else is subjective.