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good examples that used procedural textures?

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JungGang null
Hi everyone :)/

I've used material editor in unreal engine, and started learning substance designer(with 30 days trial version).
I want to know if it's worth to use in our studio, but till now, I couldn't find distinct benefit of using it. (many examples are about dirty tiles.. worn metals..)
I know substance designer makes procedural textures, but can't find a good example to apply them.

Can someone recommend a good example that utilized procedural textures? (which is not easy to make only with material editor)

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