Hi! New member here, first post. This is a personal artwork based on Finnish toy cars called "Neppis". There are races where people create tracks in the sandbox and push neppis with their finger. The one who completes the track with the least amount of pushes wins. This was made to test the capabilities of the Blender…
Yes. You need to use the world position offset input of the material, but I guess you already figured that out when you tried the grass wind. You were pretty close by trying that. This is how this can work: Your asset need to have some sort of a weight map that tells the material which area of the mesh moves, and which…
Hey everyone, ive bin trying for weeks and weeks, to acomplish something similar in design but to no avail, i cant figure out how its contructed and how they get it to loop here is what im talking about (the roof) If some one could explain to me how they think they did it, that would be swell :)
I've been working on a hydraulic lift cart for class. I haven't started on my texture yet, but here is my finished high and low poly: The long handle in the back does have an unnecessary edge down the middle (it isn't mirrored) but I'd have to rearrange my UVs and I have a deadline looming. <:(
Is this a thing? I swear i was reading an article the other day about this exact topic. I am currently learning fusion 360 and my pipeline is fusion for base modeling Export in MOI3D as FBX Fix the geometry if needed and unwrap in blender bake in marmo texture in substance. The more im getting into CAD the more im…
Hi there, I wanted to ask a quick question about perspective. So I'm practicing making basic boxes using perspective, I'm using pencil and paper. My only gripe is how long it takes compared to digital, where you can shift + click to make a line. I want to switch to digital temporarily to learn perspective, is that ok to…
there was a thread on here a while back (i believe) where someone went over creating a material / shader in UT2k4 for car paint.. anyone happen to have that laying about or remember what the setup was?
I have wanted to bake out a proper normal map for a while now using a combination of floaters and built-in geometry, with no cage tweaks or Photoshop manipulation. Looking around my room I found a Lynx can which seemed to be suitable. Like this: All images are viewport screenshots using GrabViewport. Firstly the high poly:…
Hi, i have 2 questions. How can i preserve brush intensity when changing its size? In the screenshot the strokes have same Z intensity but different Draw size. And how can i use Layer brush with square alpha without having jagged effects? Because when i decrease the focal shift the layer brush looks weird. Thanks in…