I want to be able to rotate, flex and freely transform vines (to wrap around objects, buildings etc). I tried to import a cylinder from blender to unreal engine and apply the material to it but obviously that didn't work out haha. Does anyone now the best way to apply foliage material to a mesh and be able to freely…
What is the typical polycount for MMO characters with skin wrapped clothing? My project lead has asked for a tri-count of 8000. My character model has reached a tri-count of 4,280. This is my first time approaching this area. Should a copied piece of geometry pushed outward with the same topology of the base mesh work with…
Hey, how would you go about creating a illustrated skysphere? I'm coming from a 2D Background and I can't wrap my head around it. The clouds and the mountains must be spherically distorted, so the will get displayed properly in the game engine (Unity). Here's what I'm working with: Right now we're working with a Skysphere…
Been a while since I last posted... Lately I've been pushing for 5 days a character. This little guy is the son of the protagonist in a graphic novel series set to depute May 2014. PM if your interested in details. Still looking for a Comp Ninja > preferably Photoshop... But that may be negotiable. Keeping a wrap on the…
The only tool I have figured that comes the closest is the Image Plane. However, it renders the texture on flat from that POV. What tool do I use to import a texture that will allow me to bake it on where it wraps around the model contours? I know doing it in PS on the uvw would allow this, somewhat, but this is multiple…
I need some help or advice...I recently got messaged by someone on deviant art asking if it would be okay to buy one of my artwork of an Oni mask with a dragon wrapped around it for an esports Team he is trying to start up and the design would be their logo...How should I proceed because I've never had anyone ask to buy my…
It's been a long while since I updated my site. Since Darksiders 2 has wrapped up, I have a bit more time to update. I got into a groove earlier today and knocked most of the re-work out. Check it out and let me know what you guys think. There's still a couple things missing. I'll get to it soon... as well as some updates…
very handy tool but it sesm bugged in that when it is capturing verts form a high poly mesh it seems to include verts from all over the mesh even if you have a low falloff. for example if . you have a mouth morph target you wish to capture from LOD0 to LOD1 it captures the mouth morph fine, but includes verts from the…
Heya people, how you doing? I was taking a gander on some materials from the Source engine, and came across this line: $FRESNELWARP "fresnelranges" From what I understood, it's basically a textures that wraps around the model, but with a Fresnel as it's feed? Although I'm not too sure about it. I also tried looking for the…
Hi guys, here's my entry, a Straight Pipe Wrench by Ridgid. It's 24" (60 cm) long and weighs around 6 lb. (2.7 Kg) being it in aluminum. Right now I'm still blocking it out, and as the model develops, I may add details like a mop wrapped around the hand grip, or some bludgeoning item grasped by the claw, to make it more…