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max skin wrap

Ruz
polycount lvl 666
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Ruz polycount lvl 666
very handy tool but it sesm bugged in that when it is capturing verts form a high poly mesh it seems to include verts from all over the mesh even if you have a low falloff. for example if . you have a mouth morph target you wish to capture from LOD0 to LOD1 it captures the mouth morph fine, but includes verts from the shoulders , knees , pretty random really.
any workarounds?. i have tried reducing the falloff value, but seesm to make no diff

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