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How to apply foliage material to a mesh to freely transform it?

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timeyful node

I want to be able to rotate, flex and freely transform vines (to wrap around objects, buildings etc). I tried to import a cylinder from blender to unreal engine and apply the material to it but obviously that didn't work out haha.

Does anyone now the best way to apply foliage material to a mesh and be able to freely transform it?

I heard there is a way by creating splines but I could find any good tutorials on it.

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