Cool to hear that you're graduating, good job sticking to what you started. I've got a few critiques/concerns, sorry if they're a bit harsh, but hear me out. That combination of like 12 different shades of blue + weird fabric/halftone gradient banner + grunge texture background + stripes everywhere in all directions isn't…
Hi all, my name is Steven Zhu, I am a graduate student at SCAD, This is my first post in Polycount. so today i want to share my personal work "Escape" with you. https://vimeo.com/395372797 This is the link to the cinematic video. As a big fan of “Prometheus” and “Alien” series, I have always wanted to make a project that…
SDK Master Thread What this thread's for Over the years the Polycount community has created and released many SDKs for people to practice and enhance their skills through. But they have been spread out, thrown across many threads and posts, making it difficult to know what was available. This thread aims to amass them all…
Most of my feedback won't be that useful, since I've seen others reporting the same problems I had, and some issues are already scheduled to be resolved on the roadmap post. I run an old i7-920 ~2.8GHz so not the fastest baking machine. My usual workflow was baking normal maps in Maya and just using that as a base for…
Welcome to polycount =) I'm about to rip your model apart in the hopes that you can put it back together and have it be better. Or at least you can walk away having learned something you can take to work on your next model. This is going to take up a good chunk of my free time this morning. Recognize the fact that I don't…
Welcome to polycount! 1st, this probably belongs in P&P? 2nd, I agree with everything above. I like some of the rigging and modeling nice work =) You've got a lot of the technical hurdles taken care of. 3rd, <<!! INCOMING WALL-O'-TEXT !!>> At the risk of sounding like a dick I'm going to rip this whole thing apart.…
Hi, my name is An-Tim Nguyen and I am currently a 3D Artist at EON Reality (we do virtual reality training applications for big companies, as well as some high-end rendering for corporate presentations... serious games and motion graphics pretty much.) You might remember me from an old moderately successful thread that I…
Hello polycounters, my name is Joe Wampole and I was the lead game designer for BR1 now working at 3DR. It seems that Jesse Sosa has been talking about me and my work in an earlier thread and I wanted to clear up a few things. First, Jesse, your character work is really looking good. Youve improved immensely since you…
1 PRODUCTION PREP Hey folks, This is my first proper post on Polycount, and I hope that I post on here as frequent as I do on Instagram (lol). I came across This concept by Yizard and instantly gravitated towards the design and the potential it has. I sent him a quick message to get the greenlight on modelling this: Snokko…
Hello everyone and welcome, :) My name is Nick, I am about to finish up my last year at school. I have tons of loans to pay for an art degree that means nothing. I want to work at Blizzard, My professors say I'm wasting my potential and that I'll never work there. I'm determined to prove them wrong. So lets begin shall we?…