Hi everyone i want to know how can i create Muddy Water on Ground ,Something like after rain effects,Water patches and mud are created .Any idea ,Do i have to create textures if so how
Roman Soldier - Fall of an Empire I have enhanced the Roman Soldier character I created some time ago for the "Fall of an Empire" PC video game. I utilized Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! 25K tris 4 Texture sets of 4K Highpoly - Zbrush Retopology / Uv's - Maya…
Hey guys, I`m fairly beginner at Substance Designer, but have recently seen the spline and path nodes. I've been experimenting a bit with them. I'm trying to create a pine tree branch and modeling + bake seems like such a slow process compared if I could create it in Designer. I can't seem to scatter some shapes on the…
Hi guys! This is my first technical topic here, and I hope I'm doing it correctly. I'm trying to create an interior like the one in this reference picture, but I can't seem to get the same lighting. I'm using a V-Ray dome to light the scene evenly and a V-Ray sun for the light on the wall. Generally, it looks okay, but as…
Thanks for taking to time. how would I create a node with outputs from a rock generator i created. Im trying to fallow a Daniel Thiger video and am stumped how he did it. Hope I/it makes sense.
I'm creating a Dragon for a University project, i'm in the process of retoping it before I start to add details. As you can see in the attachments, i'm having some issues with zRemesher, any ideas why it's creating this terrible mesh at the base of the tail?
Im having a bit of a problem...When I "create a movie" within Matinee the avi that's create only shows the sky/clouds...my static meshes aren't being captured as well.... here's my matinee set-up thanks all