Hi polycount :) Having a few issues with my bake on this weapon. I know its not a huge deal as I've managed to fix it in the past. I'm having some trouble fixing it this time though. I think my topology is messy in some areas, which is the reason I'm getting lots of little errors here and there. I've fixed some of them,…
Hello everyone, Can anybody please explain me what is going on here? It seems like Max is destroying MoI's normals immediately after I modify the geo or even place a simple edit poly modifier on top. Does this mean it's not possible to modify/continue the work I started in MoI, later in Max or I am doing something wrong…
Hey everyone! I don't post here very often- but I've been around. Decided to finally post something. It's a high-poly model, plainly, of an old Rolls-Royce silver ghost. Because of the nature of the car, it's very hard to find a car that is exactly the same as the blueprints, but so far I haven't had much trouble working…
I've been experimenting with baking High-polys onto low-poly and I've run into a spot in trouble, I'm new to this and I'm not sure what I'm doing wrong. If anyone could help/give tips, it would be very appreciate. I'm using Xnormal to bake my models, but the outcome is somewhat strange. I'm assuming I've not done something…
Hey, Just wondering if there was a way of getting a camera to display a semi-transparent image overlay when looking through it? This would be useful for reference images and lining up shots to real world images etc. The result would be something like this: (imagine the geo is not wireframe as this is a different software,…
Greetings Polycount! My name is Josh Huseman. I'm a 3D artist outta northern Illinois. I'm completely new to Polycount and stoked to become a part of your community. I recently embarked on an entire portfolio rebuild, so this is one of many updates to come. www.joshhuseman.com Pleasantries aside, here's what I'm working…
Hey Polycounters! Been a lurker for quite a while and finally gathered the guts to post a WIP thread of my own. Been working on this through several redesigns and failures for about two years and I'm slowly getting sick of it never being as good as it could be. So I came to you for some C&C on the current design and the…
I recently finished a game model based on an old concept by Joe Madureira. I have no idea what this character's name is, but it's from a game called, Dragonkind (I don't think it was ever finished or released). I thought he looked really cool. You can check out the concepts here:…
This is kind of early to be posting this, but I am changing internet providers, so will only be able to post back, and not upload things, since mobile will not allow me to do that when time comes. So I decided I should post the model here, and get crits before I continue to work more on it. Run down of things Basicly I…
I recently took a brief (3 day) hiatus from modelling, and when I came back tonight, I've found that the viewports aren't working properly- 1. when told to render in shaded mode, the model is triangulated and the shown in wireframe. 2. gradients have disappeared. 3. problems seem to disappear whilst a view is in focus and…