Hello Tom, Some great stuff in there for sure. Keep creating stuff and work a bit more on lighting. What you have is a great start, but mix it up a bit more. From room to room or scene to scene. It's kinda like you play the same note at every point. Give your environments more punch, draw the eye. Less is more, we know you…
Hey people, im a compositing artist. i have 3 years of experience. i worked mostly on tv commercials and some local netflix shows and some movies. i live in Istanbul. but in couple of months i will move to berlin, germany. and the thing is, i dont want to do compositing anymore. im doing some 3d work at home in my spare…
Looking good so far! I'm anxious to see the food! Will you have a focal point in the scene? If yes... just a suggestion... take a look at the amount of detail that you put in every single texture, maybe do you want to keep the focal point with a lot of detail and the rest with less small detail. But if you want to practice…
So they're switching from a terrible system (testers in a completely different location) to a less bad but still awful system (testers in a slightly different location). When I was an EA tester, even just being on a separate floor in the same building was the cause of massive communication failures daily. Ever since I've…
Hello polycount! New to the forum, so forgive me if I commit any sins here. For the past week and change, I've been plugging away at a level layout using the Deep Elder Caves asset pack from the UE4 marketplace ( it's quite good, you should check it out ). I've been taking screenshots as I go and saving them locally, but I…
Starting next week I'm taking part in a 5-day gamejam organised by my university (Portsmouth), with over 90 participants! Anyone done something similar and want to share their experiences? Any tips for me? My team consists of me and one other guy - we're both artists and will aim to create something visually awesome in UDK…
Hey everybody, First time posting here on polycount. I've been working on this scene for a few months and figured I would share my results. This is based pretty closely on my favorite local donut shop. As this was my first time attempting an environment in Unreal 4, I wasn't really aiming for greatness. My main goal was…
Hope you all had a great thanksgiving. Unfortunately I will be out-of-pocket for some time. Our high speed server cratered on Sunday and now I share an AOL dial-up connection with 7 other people. You can imagine how hard it is to just get work related stuff done, let alone hit the forums. : ( Now I am sure your all in…
I'm new to the world of normal mapping. I'm looking at normal maps to fix some really bad mesh normals on a corrective blend shape. I'm using UE4, but this would apply to any game engine, I imagine. Tangent space normals haven't worked out initially, since they don't override the underlying mesh normals. Seems more like a…
Hello everyone! So while working over the summer on a game for my local aquarium, I became acquainted with some quite interesting lake residents. With some very highly scientific observational skills ('That turtle.. looks like a pancake'), I decided something needed to be done about it. This project was basically an excuse…