That statement's a bit naive. I started using 3DS Max four years before bittorrent existed, and Polycount itself pre-dates nearly every P2P networking app. I don't know how many Polycounters got started with software in school or using free apps like Blender and Gmax, but don't go assuming that we're all pirates.
It has nothing to do with age or any of that stuff you mentioned. It's solely about portfolio. Start a thread here on polycount where you showcase a new portfolio project and seek feedback while you work on that.…
Thank you :D Polycount has been my home, since I first started 3D modelling when I was about 11 years old. I believe I joined soon after, while I was working on the Mastersword Half Life mod. Good memories here, it's so nostalgic anymore that even the layout of Polycount is still the same
Greetings. I'm looking for experienced 3d artists who specialize on 3d animated characters. This is my first day as a user of Polycount so I apologize for any inconvenience. If possible, I'm requesting a private commission for a fully accurate animated model of the Dragon from the Shrek movie franchise for a personal…
Hello Polycount!! This is the first time I post here. I´m trying to push up my 3D models, now I´m developing a 40/50 years old male. Here I will update my process and I would like to receive any comments or critics to help me to become a better 3D artist. I hope to learn a lot of interesting techniques, thanks!
Hey polycount! I've recently been gathering ideas about making a 3D sidescroller game. I have many ideas for it, and will probably be looking for a 3d-modeller and graphics designer in the near future. My question is, how would you start? Would you use an engine like UDK or CryEngine to put it all together? What sort of…
So when people talk about how many polys they can push on screen do they talk about 3d package polycount or in-game polycount, i.e. the real number after all camera effects are added, lighting is built and so on? I mean I can put a 14k geo in Unity, add in directional light, set quality to fantastic and my polycount will…
Hey there New to the polycount community, been working on a 3d rendering of a Airship wanted to know some feed back about what to do with the piece . Here ill show a rendering of my airship that I've created as of the 2022 revision of the idea. Constructive feedback is recommended but i don't mind other critiques that can…
Hello folks, I teach 3D modeling and animation for games at Uppsala University, and have recently launched online courses on Udemy. Like many of you, I didn't have access to a school when learning 3D and this is my way to give back to the community. If you're completely new to 3D, start here:…
Hey guys/Girls! I have been a lurker for quite awhile and have not posted on polycount before so heres my first posting :) . I am starting with the lovely people at Creative Assembly next monday as I have been offered a position in QA which hopefully will turn into a 3D Art role down the line at some stage :) . Just wanted…