This is my first environment project that I made for my portfolo. It took me 4 days and it contains 22 models. I still feel like it's too empty, but I didn't had much time since I also made this for a job application. I'd be glad if you could give me some critics about it. Thank you in advance. ps: Sorry for the basic UE…
Hello! With his permission, I've begun working on a small scene based off of a painting by Igor Piwowarczyk: I really enjoy his paintings and I especially like his use of color and light to create mood. I have started a few personal projects that have too massive a scope so I wanted to curb that habit by creating a pretty…
Hi everyone, we recently just moved from UDK to the Unreal Engine 4. The team is currently working to release a demo soon. We have in the team an experienced programmer known for his past completed games on UDK, but we will need another experienced person to work with. Right now we have lots of stuff ready to be placed…
Basically your normal rendering program- xnormal or whatever- will turn your mesh into tris and calculate the bake, and the engine- UE4 Cry Unity- will also turn your mesh into tris, but in a different way (this will burn your normals as you see). So you can lock your tri turns, (you can use a modifier or hard lock and…
Sorry to be a pain but Ive done loads of hunting and not had any luck! Ive imported a mesh into UE and im getting these bas UV seams but I had no problem in maya and marmoset. I made sure its compression is TC normalmap but no changes? Im getting so bored of looking at spyros dumb head so help is mega appreciated!
Hello! I need a single UE4 level with waves of enemy aircraft that spawn and attack the player. The player will be flying an aircraft from a remote position via cockpit screens - so whatever happens in the game level needs to be pushed to those screens. Preferably I would like to use this UE4 plugin to drive the aircraft's…
Hi guys! I finished working on Halo 4 inspired scene - forerunner themed environment based on a concept from Halo 4 artbook.Here's concept itself and my implementation captured within UE4. For this scene I used interesting technique - all assets made using custom vertex normals and tiling materials with no bake. Details…
Hello Polycount community! Am pleased to share with you our first project on the UE4 marketplace: The Medieval Weapons Collection pack. The above pack is available on the UE4 marketplace: https://www.unrealengine.com/marketplace/medieval-weapons-collection This weapon collection contains 22 AAA quality models of medieval…
We're looking for 3D character animators and riggers to skin character models to the default UE4 Mannequin skeleton and create realistic 3rd person and 1st person animations for an Unreal Engine 4 game. Feel free to apply if you are solely a rigger OR an animator, although we'd absolutely love to have someone who is…
Hi guys, at the studio (Bohemia Interactive) last year we prototyped new character pipelines and UE4 awesomeness. I'm sharing some of the disclosable work I did. It consists mainly of character art and in-game asset prototypes. I will start with a hero head inspired by a younger Daniel D. Lewis. (Please note the actor is…