Hey, so how do you define materials in your sculpts, do you have any special tricks and best practices? How do you define materials in your hand-painted textures, any tricks or best practices there aswell? Such as "Rock has low contrast and not much highlights." - "Metal has high contrast and bright highlights." ETC. When…
Hey guys, so im having an issue on my home PC.Every time I click to add a a material it takes 2-5 minutes to load up every material. This happens every time I want to choose a material
So I have had this rig up and running for around 8 months. The pc hasn't had any problem whatsoever until now. I've been using the UDK on and off for about the last 2 months, with no problems. Recently I have been messing with the material editor to develop a celshaded material, and for some reason it has been causing my…
Hi all, I'd like a bit of help creating a UE4 material that looks like the below image please. Currently I'm using a basic emissive material from this tutorial (https://www.youtube.com/watch?v=Q45HW6hsJzQ), but although the result is nice, it's too CG, too clean and I'd like some advice how to make it look more realistic…
So essentially Im using Material ID maps now in my workflow with newer game engines. Essentially what I need to do is quickly make multiple masking layers in Mari based on the coordinates of the material ID. I found a decent way of doing it throught exporting the black and white masks out of photoshop via dDo. Does anyone…
index = 0matArr =#()for m in scenematerials do append matArr m matArrsceneMatCount = scenematerials.countnewMatt = Multimaterial numsubs:sceneMatCountfor i = 1 to sceneMatCount do( newMatt[i] = matArr[i])medit.PutMtlToMtlEditor newMatt 1fn setMatID o index =( o.editablepoly.setSelection #Face…
Which is what has been driving me mad, most tutorials show a basic setup which still mimics the same 'issues' found in the material, the ones that try something 'new' (like eat3D's Shader DVD) end creating a 100% transmission based material for the lambert, which is still wrong, unless you apply it on a sphere model or…
Hey folks.. I'm trying to understand how to import resources into my package and/or lilbrary, but don't quite understand how it works. My example... I've created a height map. I've downloaded some materials from substance source as substance archives. I want to import those into my project to use with that height map. When…
I have setup landscape mats in the past, but with newer versions of UE4, things have changed. I have my landscape setup like this, and its causing me nothing but issues. I cant seem to paint correctly at all. I have it set to "non-weight blended" and for some of the materials, it paints the terrain black. Sometimes I cant…
Hey guys I could use a bit of advice and some thoughts. I am currently working on an environment with my friend and we are trying to tackle laying down do ground materials. I am aiming for a really nice path material and a good forest floor material. The textures were taken at the park and I made them some what tillable. I…