I'd like a bit of help creating a UE4 material that looks like the below image please. Currently I'm using a basic emissive material from this tutorial (https://www.youtube.com/watch?v=Q45HW6hsJzQ), but although the result is nice, it's too CG, too clean and I'd like some advice how to make it look more realistic please. I've got a basic grasp of UE4 materials and was looking for something not too complicated. Thanks.
Replies