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Mari and material ID maps

So essentially Im using Material ID maps now in my workflow with newer game engines. Essentially what I need to do is quickly make multiple masking layers in Mari based on the coordinates of the material ID. I found a decent way of doing it throught exporting the black and white masks out of photoshop via dDo. Does anyone else know of a quicker way to do this. Or integrated material Id textures in their workflow with Mari.
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