Hey Polycount people, I was wondering if you would need to give credit for custom brushes made by other artists when you are texturing 3d models in Photoshop and if so how you'd go about doing that. I hope this wasn't already answered somewhere, I did a search but didn't find much.
Hi guys, Someone in the hangouts told me that there was a tool in the wiki somewhere that I could use in order to save a group of layers (Based on naming conventions) in photoshop to the alpha channel as I export a Targa but I can't seem to find anything. Does anyone have any idea where I could find something like this?
Hello, I want to share a script I've made for Photoshop, to attach a brush to a layer so it can be retrieved on a future time. This also saves the brush with the document, so anyone who will open the document will be able to use the same exact brush. You can download it from here: http://buliarcatools.blog.fc2.com/ Thank…
Hey was wondering if anyone could direct me to some good tutorials or techniques that I could use to help get these types of results. With my current workflow I would model all of this to a plane and bake out all the maps. I feel like photoshop would be a lot quicker in getting some quick techy type stuff into my scene.…
I have been doing some texturing in UDK recently and noticed my white isn't as bright as I was expecting, but its difficult to tell with lighting values etc... I know I have changed these settings previously as I needed to fix an issue with CryEngine. With that in mind I was wondering if anyone knew what color settings I…
Hey guys, I recently ran into a very annoying bug in photoshop 6.0 (yeah, i'm still using a very old version.) somehow my mouse turned into the "Hand Tool"(H), (the one you can pan your zoomed view with) and won't switch to the currently active tool. the button of the tool is pressed, but when for instance i want to draw…
HI, is there is any tool like fillet of 3ds max in photoshop so i can first draw block path then refine it with chamfer setting. i'm tired if using :poly127:tangent handles. thanks in advance ps sorry for bad English :)
Hey to all, I was wondering if anyone knew the proper way to marry two normal maps in Photoshop or shaders. I was following this tutorial, is it still a valid method? http://vimeo.com/8025133 Also, I cannot access Ben's page for Normal Map deepening, anyone have the image in hand?…
Hello, I just installed Quixel Suite. When I tried to load a project it tells me to restart Photoshop and run as Admin and then run Quixel. I have CS5 and have loaded the latest Quixel updates. So I tried running as Admin and booting up Quixel and it does nothing. I looked in the task manager and can see Suite 2, Alert…