Hey was wondering if anyone could direct me to some good tutorials or techniques that I could use to help get these types of results. With my current workflow I would model all of this to a plane and bake out all the maps. I feel like photoshop would be a lot quicker in getting some quick techy type stuff into my scene. The best thing I have found so far is to use NDO to do my normal map first. Then use Xnormal to produce my AO and the complete the diffuse off of the AO.
![3D_game_textures-200037-SM.jpg](http://www.art.eonworks.com/gallery/texture/3D_game_textures-200037-SM.jpg)
![sci-fi_metal_wall_texture-200036-SM.jpg](http://www.art.eonworks.com/gallery/texture/sci-fi_metal_wall_texture-200036-SM.jpg)
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http://www.philipk.net/tutorials.html