Bluehole is looking for an outstanding 3D Environment Artist to work on the PLAYERUNKNOWN'S BATTLEGROUNDS for PC and Console. This position is a full-time on-site position for one year at our studio with the option to extend the term, offering housing/Health Insurance reimbursement, and relocation assistance. As a 3D…
Hi, im just an ordinary modeler trying to catch up with this whole game-art thing, as this is where im planning to go with my education (Currently still in HS). I've followed a few current gen workflow tutorials that included xnormal. Xnormal looks like a wonderful tool but im still trying to grasp the way it acts and…
Hiya all, I'm recruiting for a friend who needs to keep his team identity underwraps for the moment untill the press releases go out later this year. I can assure you that this is a real set of positions at an Austin, Texas game developer with a team of veteran developers. This is a set of people who know what they are…
Dear artists, We are looking for a talented 2D Game Artist (NOT a freelance conceptual designer) to work on the core 2D visual content of our games. This is a fulltime position and would require re-location if you do not live in the Netherlands already. Since we work with a small, yet extremely devoted team, we are looking…
Do you have visions of a nuke hitting your annoying neighbor’s apartment? Can you see every little detail of that devastation? The smoke rising from his charred music collection? Do you spend your free time modeling to perfection every detail of an alien space station? Or your special car concept? Then you have the kind of…
Hello Polycount, NetDevil is currently hiring level designers for an exciting next-gen game. Here is the job listing. More information on NetDevil can be found at www.netdevil.com Thank You! ---- Level Designer Position This position will be responsible for producing levels for a cutting-edge, innovative FPS-style game.…
Hi everyone, I'm busy making a next gen gun (almost finished). But I'm having problems with my normal maps & symmetry in UE4. I've used photoshop/quixel for texturing / normal enhancement & 3Ds max for everything else. I know the number of normal/symmetry threads is already over 9000. But I can't seem to find a solution by…
Hi. my name is Adrian I originally from the middle east, I’m a 3d artist specialized in creating hard surface 3d models for Tripple A video games. I started my 3d artist career by creating game assets for local mobile games liek shofer and I gradually shift my art for next-gen pc and console. I have over 5 years of…
Hi, I'm attempting to texture a mech but am not sure if what I'm doing is a good way to do it.The model was made in Sketchup so it's topographically "weird", I'm using 3dsmax to unwrap it and planning on using Substance Painter to make a set of material masks with Ue4 being the target renderer. I've never made a "proper"…
I have complety hard problem with normal maps. I ve watched a lot of tutorials and i dont really get it right. I hope someone can help me ;) Normal map from max http://imgur.com/rEi2K1Y&ylpxPgd#0 from x Normal http://imgur.com/rEi2K1Y&ylpxPgd#1 Some of my thoughts and questions I ve unwraped model in max, each uv iland( or…