take what you can afford to live on, and continue to perfect your craft. finding out the common wage for a 3d artist and hard lining your employer may backfire. Add up your bills, your food, ect... add a fun time 100 dollar bill and do get moving on the project... Im currently freelancing and my employer is in the same…
Hello folks, Just wanted to share with you my experimental thing which I have built last week. It's Arduino Uno connected to USB (Serial Port as communication) and ordinary slider pot which I bought from China for $0,9. I made connection between the Arduino and 3ds max to control some max properties. Only disadvantage…
OK so I live at this frat house right and like the only thing that we have been doing lately is playing 16 player HALO2 over the network and it is some of the most fun I have ever played in video games. So I grew up playing Doom and Quake and basically learned to play first person shooters on the mouse and keyboard and…
so i've been scouring the net for a solution to my problem with no avail i am working on a TF2 model, just about done besides the facial animations so what is happening is i export the model with 2 frames of test flexes, however the flexes don't appear to do anything when i view it in HLMV i use smdtools 1.7 and blender…
This is the 1st model I have ever done in 3ds Max and learned alot during the 3 week process. Devouring every tutotrial I could find on the net. This is the high poly version without turbosmooth applied but all parts are ready for it with support edges inplace. Once I get to that point. Real world scaled correctly to 13m…
I graduated from the Art Institute of Vancouver just over a month ago and I've job searching ever since. I've applied to 20 odd companies for a total of 30 positions without an interview to show for it. I managed to get an interview at a company doing 3D modeling but not for games and they haven't gotten back to me either.…
Hola I've been a huge modo fan since i first bought modo 601. One of my favorite features however (I know, this is taboo) is that I love modeling with my tablet. I've always had wrists problems, and it's one of the things that keeps me coming back (among the obvious fact that modo is a badass program.) One of my issues…
Hey guys, I'm working on a hazmat man as a side project, and I could use some help. I'd really like to improve this guy's silhouette before adding a bunch of gear. I figure if the base character looks good before gear, adding gear later is added sweetness. I started this guy a long time ago and I'm just dusting him off…
Hi everyone, i'm running out of time (and $$) to find a job so the last two months i've been really pushing to get more stuff finished and presentable for my new portfolio. While i'm still working on the layout itself, i'd be extremely grateful for any C&C on some pieces that will be going into the next version. I'l be…
We are Dark Art Games - Five developers currently producing an original game entitled "Star Knights" - It is a 3D Space/Planet RPG. The game uses a custom 3D engine, called "Star Engine" - which features lighting, shadows, post processing, states, sound etc. We are currently five members. Me(Antony) - Lead coder and…