hello max opengl/d3d renderer in combination with most 3d-cards only support 8 lights in the max viewport, all further created lights wont affect the scene. you have to render the scene to see them. so as faar as i know there are some "solutions" and workarounds 1. use software renderer .. - bad because i cant switch to…
Hi everyone! I've been trying several methods for creating hair texture for alpha cards and so far X-gen is great because you have a lot of control and a really good render. I'm trying to render some strands from a few square planes but everytime I start to play with the settings (taper, width, clumping modifier..) the…
[EDIT] latest render: Hello there, I have been working on a diffuse-only sci-fi texture pack for quite some time now. At some point I decided it would be very good move to make some cool scene to showcase these textures so I started blocking it out. This is what I have so far. I'm not really an environment artist and this…
Hey, I'm back with another project of mine. This one though Is very early in development and I'm in the process of learning new programs. It is going to be a small environment, more like a vignette or diorama of sorts which will include multiple assets and a variety of materials. I'll use this topic to share some of my…
Hello Dear Polycount, I've been disturbing you with my nooby questions for long time, I hope you can help me this time also. at this moment I'm studying Arnold renderer and Photoshop Compositing. I'm following Pluralsight tutorial about Product Visualization, and teacher selected multiple Render Passes from AOV group. But…
Hey all, I'm working on a new environment and I came across in render settings go to Renderer tab > Volume > Beam Lume and Mist Lume. This is more of a curiosity thing. Is there a way to have both those active in a scene at one time? My other questions is based on this tutorial. http://chrisholden.net/tutor/arch01.htm For…
So the scene I have currently has a Plane which is 6400 Polys, AiSkyDome and an area light. The texture from Bridge is the Icelandic Rock Cliff and has all files in 8k and EXR format. I Understand that this is not an issue with mega scans but your advice on the Arnold side would be great to have. As stated from previous…
Hey Polycount folks, I have until the end of August to work on an independent study project, and I'll be working around 6-8 hours a day on it. The project will be done in Maya and rendered with Mental Ray, in preparation for my Senior Animation Project coming up this year. I know this community is heavily game focused, but…
I have 3ds max 2017. i wanted to bake high poly into low poly, so i exported both as .obj (xnornal plugin does not work in 3ds max 2017). After baking I came back to 3ds max to apply normal map to material (normal bump). The problem is that map from xnormal doesnt work correctly in 3ds max (both viewport and renderer). It…
I just tried adding some more direct links to images. I don't know I can't type/paste in the coding sometimes. All the pics are here now! I finally finished this aircraft for a game project. It just needs to be exported to Torque next, but I might make some minor changes. Textures LOD I never had to render with a light…