Hi everyone!
I've been trying several methods for creating hair texture for alpha cards and so far X-gen is great because you have a lot of control and a really good render.
I'm trying to render some strands from a few square planes but everytime I start to play with the settings (taper, width, clumping modifier..) the hair randomly diseappear. They often come back a few minutes later when changing others settings or simply selecting another modifier already in the stack..
Sometimes switching between viewport renderers make them reappear but it never lasts long.
I've been rellay careful with the name of my geo and to set the project before doing antyhing else.
Anybody came across this issue? I'm pretty sure I'm the one doing something wrong or forgotting something but I don't know what.
I'm using maya 2017 update3 on win7 64.
Thanks!
Replies
I'll give it a try to go easy on my computer see if it's working.
Thank you!
2018 is a lot more stable so if you have the option I'd suggest using that
For now it work fine by reducing the preview settings, seems like the vram was the problem.
I'm pretty sure I'll have other surprises as I will added other description but we'll see.
thank you very much for your quick help! I can focus on the real thing now