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Hand Painted Sci-Fi Generator Room

polycounter lvl 7
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Blaisoid polycounter lvl 7
[EDIT]
latest render:
SFTP_PreviewNew11_Cam2.jpg?raw=1


Hello there,
I have been working on a diffuse-only sci-fi texture pack for quite some time now.
At some point I decided it would be very good move to make some cool scene to showcase these textures so I started blocking it out.

This is what I have so far.
I'm not really an environment artist and this is pretty much the first real environment that I ever made.
I'm making it in 3DS Max due to lack of familiarity with stuff like UE and Unity.
I'd say that circular nature of the room turned out more obvious than I'd like it to be, and my efforts to hide it weren't succesful so far.

Here's some renders:

SFTP_PreviewNew7a.png
SFTP_PreviewNew6.png

I only now noticed that side of main platform doesn't have any smoothing, will fix that.

Viewport screens + older render:

SFTP_Maxscreen1.jpg
SFTP_Maxscreen2.jpg
SFTP_PreviewNew4a.png


Any comments, feedback etc are welcome!

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