I'm looking to see if we can get a good list of people who recently made their first steps into the AAA developer arena. This includes people that have been in AAA for 2-3 years but haven't yet updated their portfolio or even people who have since added work to their portfolio but still have some of the works that got them…
Update 2/13/2017: ________ So, I've been working on a scene inspired by Rainbow Six Siege for a while, and posted updates on it on my sketchbook thread, but it's at a point to make a thread for it. It's based off of an image I found online of an office lounge. I did a quick paint over on the image just to get an idea of…
There was a bug with the new area lights feature when used in combination with the Dota shader and Blinn-Phong where the specular exponent (gloss) value for dynamic lights was locked to max glossiness. This will be fixed in the 2.07 update, but we decided to release the updated shader file if anyone wants to patch the…
Art update: So I'm trying to redesign Irelia. It seemed like her art hadn't been updated but I thought the champion with her flying blades was interesting. My first thought was to go for her default skin but give it a slight upgrade, however I'm not sure how well of a job I did with that. These are some sketches that I…
Update to the first post so the most important stuff stays on top. Tried to finish everything off a 2 days before the deadline in case anything bad happened. Here's a link to the final submission - https://vimeo.com/114838163 Pyroclasm: Flash Frost: I want to give this a shot and create some awesome effects for the game!…
Some updates for the forest map: https://youtu.be/PZgwNE2f1JY?si=JYR52NGI_Kh4q68U foliage is being made by: ArtStation - Oleksiy Oliinyk i've only provided some guidance but he is doing most of the great work. There is still some WIP leftovers but it's coming along nicely. the biggest improvement for foliage we found was…
Small update of nearly every single thing. Trying to get a good monorail support thing to go well with the buildings. Done since last update: - more work on the first car model, almost done with it since i'm pretty happy of how it turned out. - worked some more on the second car model - not 100% sold on the proportions and…
I know polyhertz has provided the best solution... I found an interesting solution while trying to force another part of a modifier ui to update (when pressing a toolbar button) ( CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod ($.modifiers[theModifier_ID].enabled = NOT…
Hello, Polycount. I was quite bush working and being stuck in the process, feeling bad and studying then working again! So here is small update. I have worked on the body and likeness after the last update, and I felt like I will never be able to finish it if I keep working on likeness, so I was like okay, let's ditch the…