Hey guys, I just did a fresh install of Windows and Max 2009 x64 and whenever I try to use isolate selection (CTRL + Q on default) I get a MAXscript error and the function doesnt work. Reinstalling Max has no effect, and its a full updated version. I'm wondering if any of you MAXScript guru's can diagnose the issue and…
Hi! I am having some issues with the selection masks, I bake them on Xnormals and I keep getting some small gaps between the colors. By increasing the tolerance, I still have some even after it started to get other colors inside the mask Is it an issue with Xnormal? maybe some wrong configuration? this is the id map on…
i'm looking to create a script ( if there isn't one out there already ?? ) that will average the length of a selection of edges. the practical application would be for creating belts and straps etc eg : layout your poly strips across a live surface make the necessary tweaks run the script to give the cross section a…
I am trying to make a simple ground plane for a scene I am working on. I just want to bake out the diffuse as a selection map, hence the bright ugly colors. The red plane is UVed, but the blue rocks are dragged in and duplicated subtools. How do you transfer everything to the original flat plane with UVs in zbrush? Thanks…
Just wondering if there is a way to lock the pivot point of a selection of uv's in the texture window. You can do this for geo by entering pivot point mode on a component and clicking the blue eyeball. Is this possible in the uv editor?
Select all the objects you want to edit, then go to Select--->Use Constraints... With: Constrain: All and Next Properties--->Smoothing: Hard When you're done, click on Close and Reset.
Hi, As you can see selecting a vertex is a nightmare whatever if is in edit poly or even UV.I try several things like reset preference in max 2019 and 2020, reinstall the driver of the video card (Nvidia 471.41) swap from nitrous 11 to 9 no change. No lock is activated I have (move/rotate) Intersection in Gizmos Preference…
Hey all, I've been slowly working on and off on this script for a while and I've been having a helluva time getting people to test it. Fortunately Tacit Math and StJoris have lent me a hand in doing so and I think it's about ready to be released now. FBsaveSelection is a script that tries to mimic the behaviour of 3ds max…
Going forward, it's worth noting that this can generally be fixed by selecting all (CTRL+A) in Max, regardless of the subobject/object type. Sometimes Max just "forgets" that you can select something.