Hi!
I am having some issues with the selection masks, I bake them on Xnormals and I keep getting some small gaps between the colors. By increasing the tolerance, I still have some even after it started to get other colors inside the mask
Is it an issue with Xnormal? maybe some wrong configuration?
this is the id map on that area
my Xnormal is set to 4x antialising, could that be the problem?
Should I bake the Id map into substance to get a better result?
Thanks
Replies
here is the full uv
and here isthat part of the print before at 200%