Hi!
I am having some issues with the selection masks, I bake them on Xnormals and I keep getting some small gaps between the colors. By increasing the tolerance, I still have some even after it started to get other colors inside the mask
Is it an issue with Xnormal? maybe some wrong configuration?
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this is the id map on that area
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my Xnormal is set to 4x antialising, could that be the problem?
Should I bake the Id map into substance to get a better result?
Thanks
Replies
here is the full uv
and here isthat part of the print before at 200%