I am trying to make a simple ground plane for a scene I am working on. I just want to bake out the diffuse as a selection map, hence the bright ugly colors. The red plane is UVed, but the blue rocks are dragged in and duplicated subtools. How do you transfer everything to the original flat plane with UVs in zbrush?
Thanks for any help.
Replies
Then go to Tool>Texture Map>Create> New from Polypaint
Then in the next to the previewer click "Clone Texture." Now it will appear in the Texture menu for you to export. Make sure to press "Flip V" before exporting!