Hi, I have question. Is there a shortcut when selecting a mesh part, that it jumps to that the material. Now I select a mesh part and I have to look up the material in the material editor. Just wondering if there's better way :-) Thanks in advanced.
Hello everyone! This is my first post here (although I'm always reading other posts :P) I'm an animation student (although I wanna work in video games but there aren't any related careers here) and my partner and I are working on our thesis, which is of course an animated short. So I wanted to ask for feedback on a very…
Hello, I realize this is a broad topic but is there a way to create materials in Max that will look close to what you can get with a basic setup in UE4 for instance? I have been toying with UE4 for some time now but only recently started looking into Max's material editor capabilities. I find the standard material input…
The themes are very broad because we see people creating all sorts of materials procedurally and that's where SD is interesting, it allows you to create anything. Restricting the theme too much on a material only contest like this wouldn't make much sense because there is very little value for artists and for the jury to…
ya got your QC pointing to a material in the wrong spot and your vmt pointing to a texture in the wrong spot. both the vmt and vtf should be stored in "STEAMDIR\USERDIR\team fortress 2\tf\materials\models\weapons" and once there both there fix your qc to point to the vmt and recompile, and fix the vmt to point to the new…
Hey guys! I'm having an issue with reflective materials (i.e. Car Paint shader) with an HDRI scene in MAX 2012. I'm rendering in mental ray and when rendering with a standard material applied, everything is fine...the lighting is spot on. However, when I apply a car paint material or other reflective material, the object…
Hi everyone! I just want to show smart materials which i've done. There are 24 of them in total. I'm sharing 4 of them for free here https://www.artstation.com/artwork/oma0q and a big set of random materials for $5 here https://www.artstation.com/artwork/qGEwz ------------------------------- 4 free…
Hello! I have several texture sets in my HD and I would like Unreal Engine to import them all and automatically create a material instance for each of them. This material instance should be based on a master material I have already created. My textures already follow a specific naming convention, with prefixes and…
I would like to make a crystal Material and a ice material: ICE Crystal: except that I know myself as materialBut I am unable to find for this. Could you help me find a way to create this material? (sorry for my bad english:()
Okay, here it is quick. I'm starting to work on custom substance painter smart materials "spsm" file type and I've got some noob questions. Substance Designer-SD Substance Painter-SP My workflow is: 1.SD- Create material 2.SD- Export 4K PNG 3.SP- Import textures and apply them to fill 4.SP- Create custom generator 5. SP-…