Hi, At the moment I'm working on a scifi prop which contains a lot of beveled edges. As my last models were all hand painted I aim toward a current-gen model this time to improve my skill set (polycount wise, normal maps, PBR etc.). For the hand painted models I always tried to keep the UVs as much together as possible, so…
I've been working in Max 2011 and for some reason at random when I remove a face or attach pieces of editable poly together (I think there may be other triggers but those ones stand out in my mind) I'll get really weird smoothing/normal errors sometimes entire faces black out or sometimes only portions of them do. The only…
Hi, i am importing a pistol model from Maya into quixel and it is two pieces that i am struggling with, the rail and the top piece of the pistol. They are seperate meshes and when they are exported together into quixel, all of the edges are smoothed (smoothened?) on the rail but when i export the rail by itself and bring…
Hey! I am just starting to learn Maya and I would like to know how I can make a proper curved shape. I kind of achieve to create a curved shape by creating a cube and then divide it in small chunks with the "insert edge loop" tool and then I tried to create a curve by moving/rotating the small chunks (I don't know if my…
Hi guys, I have a little problem with my Maya 2015. When I selected my mesh and I pushed on hotkey 3 for the preview smooth, I had a fatal error. Good, but when I lunch my scene what was saved in my temporaly folder, I have a fatal error again on start. How can I fix this problem please ? Thanks a lot for your answers.…
This curvature smooth node has begun to do this weird gradient thing whenever i attach my normal to it. the weird thing is that when i try to disconnect and reconnect with just a plain mask it is still there. it gets even weirder and more annoying, but i tried reconnecting down the line of my graph trying to see where the…
Hi. I guess I'm a huge noob, but I don't know how to make these curves work for me. I'm animating some models (made by me) and right now, I'm working on a breathing / idle animation. The problem is that it seems to accelerate and decelerate at undessired points, making it look bad. Here's a short video of the problem and…
Hi there, I am working on some kind of temple and I ran into a problem. In order to save texture-space I am using tilable textures, but I want a clearly visible edge that is not sharp as a knife. The only solution I have right now is to add additional edges next to the corner using one Smoothing Group. Visually the result…
Hey guys, I was watching this video by Arrimus3d and he has a shading setting that is Smooth+Highlights that he uses in combination with Edged faces toggle so he can move around verts/edges/faces with 'show end result' but without any wireframe or cage. This to me allows for realtime adjustments without the wireframe/cage…
Hello.. Mudbox is starting to get me down :( I keep getting these splits and overlaps around some vertexes as though there are overlapping vertexes with different attached faces... (see attached) Please help me, I'm about this give up, I can't find a solution :( I'm not having a lot of luck. I'm also trying to find a…