Hi, i am importing a pistol model from Maya into quixel and it is two pieces that i am struggling with, the rail and the top piece of the pistol. They are seperate meshes and when they are exported together into quixel, all of the edges are smoothed (smoothened?) on the rail but when i export the rail by itself and bring it into quixel, the rail has the sharp edges that i exported it as (which is normal and what i want to look like when i import it with the top piece). Is there a way to fix this and do you know what might be causing it? Below are some links to the picture:
http://i1167.photobucket.com/albums/q640/BrandonTr3/gun_zpskvrrqppu.png
Replies
Could you tell me what software you exported this model from, and what settings you used, in addition to the mesh format that you exported with?
If this doesn't help resolve it, you can throw your OBJ to me via jonathan @ quixel . se and I'll take a look at it in Max for you.
Edit: I sent you the obj. There might be a couple little problems with the export maybe. I have learned to check the exported mesh here and there to make sure there no black faces on my model
This tells me something is wrong with your mesh - so what I'll suggest doing is resetting transforms in Maya, and then re-exporting again. Let me know if that helps out.
Also i exported the obj i sent you into maya again and it seems normal. I have no idea why i came out as that in Max
I won't be able to do any more file checks tonight - I'm headed off for the evening, but I hope I've at least gotten you an idea of where to go from here! Once your mesh is cleaned and ready, please tag me with @Synaesthesia so I can see it!