Hey!
I am just starting to learn Maya and I would like to know how I can make a proper curved shape.
I kind of achieve to create a curved shape by creating a cube and then divide it in small chunks with the "insert edge loop" tool and then I tried to create a curve by moving/rotating the small chunks (I don't know if my explanation is very clear....).
It worked but it took me like 15minutes and the shape isn't very smooth
Am I doing this wrong ? Is there a way I can obtain a smoother shape ?
Thanks in advance!
Replies
I've been searching for the Deform tool but I can't find it From what I saw on the internet it's in the modelling menu but, i don't know, I can't see it... Where is it?
(I'm a noob so maybe it's pretty obvious but for me it's hard to find something in all those menus T_T)
Make sure you're in the modeling mode (top left) then look for the deform drop down menu at the top, then non linear, then bend.
https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/MayaLT/files/GUID-71522A4F-F800-46CC-AF53-FD246E89EC8B-htm.html
It curves the entire object symmetrically from bottom to top :
So what if I want it to be straight at the bottom and curved at the top like in the pic bellow ?
You can manipulate the handle using the transform tools and it'll affect your results accordingly.
For instance, try changing your low bound to 0, your high bound to 1 (if it isn't already) and set your curvature to 90 degrees. Now activate your transform tools and play with the bend handle. See what happens.
You can also activate the bend deformer with a component selection, this will stop it from affecting areas you don't want it to.
Test it on a cylinder with plenty of subdivisions.
(Sorry if I'm asking dumb questions I know nothing about Maya)