Hello Everyone, we started to do our FYP and we want to post it here to get feedback, and advice from you guys :smiley: and I hope with this project we learn a lot. the showcase about environment its in a city with military . we started with sketch and gather references. here mock up for the city. and here some buildings.…
Hi! This is my first completed "project" since I started using Maya and Substance Painter. The original idea was just to create a realistic metal fan, but I created a little scene so that I could showcase it. Please give me some advice on how to improve or critique! I want to become an Environment artist, but there seems…
Hi there I work for a university and we're looking to create a 10m x 5m physical space to showcase our VR Vive learning resource examples that we've created for our academics to try out. I was wondering how other's setup their rooms for demos including things like where do you keep you hardware in relation to the room (eg…
yo, I feel kind of silly posting a showcase ontop of rv_el and Kevin Johnstone's amazingness but thats life. First off, heres a tutorial I just made up about using a method found during this project. Its not even a method really its just an explination of a brush that seems lesser known (or at least I didnt know about it)…
Hi guys! I just recently created this model (I know it isn't perfect, but as I'm not super experienced yet I feel pretty proud of it) and I was wondering if anyone had advice on how best to showcase it for a portfolio. The mesh isn't awesome as it is my first blender sculpt model, so to be honest it is a little funky, but…
Hi folks, I just wanted to share with you an event that I am putting on quite soon. Here is the blurb: DemoScreen is a showcase @ Secret weapon/Loading bar Stratford, where players can try out new and interesting games currently in-development or about to be released. The public can meet and talk to the developers of the…
For the last three months straight I've been working on making low poly models for an Edo Japan period themed game. I'm doing it as a personal side hobby. In addition, I made a complete game design document, character drawings, did a whole lot of research, collected a bunch of references, and above all modeled complete…
With the new Polycount's release creeping up we're looking to get an entire new bunch of header images in the rotation. Much like you see here, the new website has a whole new functionality in how the banners will work. * Possibility to be seen on every single page within Polycount. Not JUST the community pages.…
Golden Lake | Level Design Showcase | UE4 | ArtStation WildWest Challenge Final https://www.youtube.com/watch?v=SNY81lGVRoI Hello everybody, it's been a while! Here is my ArtStation Wild West Challenge Submission's final situation. I'm not that much happy with the lighting but i had some problems and for now i'll take…
For my college FMP, I worked in a group. In this group I focused on the Level and UI design. Haywire is a Doom-Inspired First Person Shooter set in a Space Station that has broken down and been taken over by the robot assistants made to protect the facility. This room is what happens just before the player enters the Boss…