Hi guys! I just recently created this model (I know it isn't perfect, but as I'm not super experienced yet I feel pretty proud of it) and I was wondering if anyone had advice on how best to showcase it for a portfolio. The mesh isn't awesome as it is my first blender sculpt model, so to be honest it is a little funky, but nothing too crazy.
Would default lighting be most appropriate? Or would some other lighting setup and/or angle be best? Should I have a shot of the mesh, or would that not be ideal? Should I add a simple texture to the model?
I'm going to keep working on it to try and flesh it out as a character model, but I thought the finished base mesh would be a good thing to add to my portfolio.
Any replies are appreciated!
Thanks!
Replies
Do it in a game engine if you want to prove thise works in a game engine.