Hi, I want to recreate the sign and railing from this image in UE4. In Unity it's a simple render line function but I'm wondering if the effect of a single pixel line from any distance can be recreated in UE4? Thanks!
1st picture: Delete red lines, move green to where they point 2nd picture: Red lines: you forgot to add them green lines: move to where they point blue lines: delete these polygons you dont need them if you put missiles there
Hey, After bake in Substance 3D Painter there appeared those weird lines and I have no idea how can I get rig of that. Do you have any idea why does it happen? Bake, highpoly and lowpoly:
How can I get 3dsmax to not render out this black line in the view port or in my renders. I like doing render to texture and these lines come with http://www.polycount.com/forum/attachment.php?attachmentid=30164&stc=1&d=1436818381it.
Not sure if keys ran out again though but link is: http://amdevent.co.kr/APU2/html/Llan...t_Pop_Quiz.php. The thing next to the submit button aka quiz answer should be 3. The bottom is as following: 1st line - Nickname 2nd line - Name 3rd line - Korean Phone Number (018-XXXX-XXXX) X = Random Number 4th line - Email 5th…
https://vimeo.com/448218760 Now that we know about gradients, there is another concept that's related to them that can be acquired quite easily, and that concept is contour lines. A contour line (also isoline) of a function of two variables is a curve along which the function has a constant value, so that the curve joins…
Would it be possible to fix the color contrast between lines when posting code? Like here you can see Klunk posted some maxscript and every other line is almost pure white making it almost impossible to read without copying to a regular text file or similar…