I'm curious about peoples methods for creating panels or panel lines on their high poly models. I'm thinking things where the panels are going to tend toward the decorative like sci-fi vehicles and props. There just seem to be so many options I wonder what other folks do/use. Extrusions? do you extrude the panel, or do a negative extrusion for the recessed area between the panels? Extracted ploys? Spline derived surfaces? Do you even bother with that at all and use splines and lofts/sweeps to create floating geo that looks like recessed panel lines. Do you say bugger the modeling and just paint/2Dkitbash the panel lines into the normal map in Photoshop? There also seems to be some difference in how the panel lines and bevels are handled...whether the bevels should be exaggerated to play nicely with the available normal map resolution, or tighter for "realism" but perhaps that's more of a style question. Either way, I'm still interested in opinions and techniques, even if they're peculiar to you and your workflow...I've never felt lesser for having learned something new.
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or I cut out the shapes and then extrude or extrude and then smoothen.
this way, when you sub-d, you will have curved edges flowing into a seam (like a car) or you can loop the edges to make them harder.
then overlay the new panels on top of the old mesh, and your done!
pretty much the same as psychotic prankster, but more for cars and such
I did all of them like this for my UAV: http://www.laurenscorijn.com/portfolio/uav