Hello. Im currently working on improving my skills in creating game assets and building up a portfolio. The final product will be a small harbor scene diorama built in Unity. I especially need help with texturing. I have a lot of knowledge in photo editing using Photoshop but it feels like Im not reaching all the way.…
I'm exporting an obj file from maya but when I open the file it has materials but no textures? Is this a limitation of the file format, if so is there another format which does have texture abilities that can be opened from max or maya? I'm setting up an art test and some of the applicants don't have maya so I need to be…
Okay so here is my query, I am trying to create a glowing particle system within a lantern. Basically I want there to be a main particle system and then have particles coming off the main particle and collide with the glass of the lantern. Right now there is no custom collision on the glass besides just the one UDK put on.…
Hello, I recently completed a game ready handgun model following Eugene Petrov's Handgun for Videogames series. In the series he includes a bullet with his texture maps. I was wondering is this common practice? Why not just have the bullets as a separate mesh to save UV space? It is a separate object after all, right? This…
Hello all, I started learning Blender a few months ago to be able to create video game assets. I have done a lot of practicing but this is the first model that I have finished completely. High poly and low poly in Blender, baked in Marmoset, and textured in Quixel Mixer. It was a great learning experience doing a project…
Most Recent: https://www.artstation.com/artwork/8yv4 The goal is to create a Stylised Diorama featuring some form of creature or entity bound by magic and chains in order to keep them in an eternal slumber. For this project I'll be using Blender, ZBrush, Substance Painter/Designer and Marmoset Toolbag 3. Feel free to post…
So I've got this simple bicycle for an environment I'm doing: That's what the raw textures look like exported as PNGs from Designer at 2k x 1k. After setting all of my node sizes and exposing what I needed to expose, I compiled the SBSAR. Here's what the SBSAR looks like in Marmo: Only the steel actually shows up. No red…
Hiya, I noticed a few other posts like this but they seemed a few years old so I wanted to recreate the post with updated info. I'm hoping to find out how many polygons an asset would have roughly. Let's use a PC game as the platform and Rainbow Six Siege as a game reference for quality, what would the polycount roughly be…
Here's an animation movie soon coming out in danish cinemas. There's no english subtitling, unfortunately. I hope somebody will get a kick out of it anyways. The team behind it work on a pretty low budget, but I they've made some hilarious movies before. The story is about a team of danish astronauts traveling to saturn to…
I'm trying to figure out the best approach for UV's where 45-50 players will be in one map. Sort of like Fortnite. We are leaning more towards optimization and performance for the game so I was thinking a singular UV set for the whole character would be better. Would UDIMs pose a bigger problem down the line, especially if…