Hello.
Im currently working on improving my skills in creating game assets and building up a portfolio. The final product will be a small harbor scene diorama built in Unity.
I especially need help with texturing. I have a lot of knowledge in photo editing using Photoshop but it feels like Im not reaching all the way.
Im working with Photoshop without any plugins, Maya, xNormal and Unity.
The images are rendered only with diffuse texture without normal or any light information.
Thanks for your help, David.
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also.. the door hinges feels off
I also pushed on creating normal, specular and gloss textures, bit it feels lite there is a quite lot more tweaking to do.
The way I'm tackling this is first I created a clean finish and then adding layers off dirt on top.
Used a sand texture masked by a grudge map and then masked it again with a modified curvature and occlusion map.