Tommy's Chilli Burgers. Take Decent SoCal Double Cheese Burger put it in a paper cone then fill said cone with Chili that has been cooking in th same pot since a few days after the end of WW2. Eat with knife and fork... order another one, with the same chilli on Fries (chips for those in the UK) along with melted Velveeta…
The Tuyul Brotherhood - 4 Folklore Creeps from 1 Base Mesh Hey everyone, Wanted to share a character pack I recently put together. I’ve been digging deep into Indonesian folklore and decided to create a set of "small spirits" (creepy child-like entities) that are pretty famous around here. * The Tuyul (The Classic…
I decided to put together a small video showing off the process of how I created my menu map for Chell's Legend (portal mod I'm working on). The video shows the process going from dev stages to final art and scripting. I had a lot of fun working on this map and I'm glad I can share the experience with you ^^…
Hi guys, I have an issue with a Mesh particle I created. It's a missile that's intended to collide with a vehicle used from the free vehicle demo. Once it collides with it, I used an EventReceiver Spawn to spawn an explosion. It collides fine in the editor and whenever I press Start Level in Cascade but once I Play or…
Two problems I'm forseeing right now, none of them are with the modelling themselves, but mainly with implementation in UTK2004. First off...the hands on the ghost are incredibly beefy, and might cause a problem when it comes to actually holding the guns (as they are probably going to be no bigger than the childs legs in…
I have the following hierarchy in C4d, seems fairly logical and I can get single meshes deforming just fine; however - I have no idea how to deform multiple child meshes using bind. I tried binding the bones and the shoes together and my shoe just flew off at some arbitary angle when using the controllers, like so: I was…
Hi everyone, I really want to get a piece for my portfolio together, so I decided on doing a scene in UE4 and base it off of one of my favorite games as a kid, Silent Hill. I chose to do the cafe because the scale seems doable in a short amount of time. This is going to be a complete reimagining, so I'm going to use the…
Hey all, my name is Cam and I'm trying to make an environment piece every 2 weeks that would be considered game ready. I've been trying to meet deadlines along the way to simulate an actual studio environment, so I when I get a job within the games industry I'm not blindsided by the pace. I'm seeking critique as I go so I…
Hi guys, I'm currently working on 2.5D sidescroller type thing in Unreal 4. I'm actually a game artist but I have dabbled in animation now and then. The main character I am working on is two dimensional. Some separate elements are separated off into layers in photoshop. Basically am looking to animate the main character in…