Hi guys, I have an issue with a Mesh particle I created. It's a missile that's intended to collide with a vehicle used from the free vehicle demo. Once it collides with it, I used an EventReceiver Spawn to spawn an explosion. It collides fine in the editor and whenever I press Start Level in Cascade but once I Play or Simulate, the missile goes right through.
I have a few images that I posted in the UE4 Answerhub that might help:
https://answers.unrealengine.com/questions/194842/mesh-particle-not-spawning-child-emitters-from-col.html
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