@nyx702: Thanks! The original idea came from a concept I did for a game that never came to fruition. I liked the silhouette so I just thought I might as well run with it and finish it. @Angry Beaver: Thanks! That's some good info on the paint. As for the treads, they're a work in progress. I'm going to try doing some…
Hey, me and my brother are working on a WW2 strategy game. I have a different post located here that has more details about it. The guy that was doing our tanks doesn't currently have enough time to remesh the tanks, but he can still texture them. We need someone to do remesh/retopology on all our vehicles. We are planning…
Hi guys, I am asking for feedback on my work associated with the creation of my British Cromwell tank. I am open to any criticism as it is useful for both my written report element and for myself to learn from. This is my first attempt at being in a modelling pipeline, and my first proper 3D Model so please don't be too…
Greetings, polycounters! My name is Andrey Sarafanov I am Senior 3D artist at Wargaming Minsk. - My Artstation - Here are the tanks I had a chance to work over since may 2014. Object 704. Created under the guidance of our historical consultants Vladimir Moroz and Eugeniy Melnikov. Almost all before-texturing work was…
[ QUOTE ] if you want to make a cool looking tank (even a fantasy tank, bleh) you should study how people paint scale models. heres one sample: the dirt here is called a "wash" where they mix water with paint, and let it collect on the tank like real dirt would. basically just brightened the centers of a few surfaces. [/…
Hello all, The following screenshots are from a my University assignment which was to create a low poly and high poly WWII tank of my choosing. I decided to model a Japaneese Type 97 Chi-Ha for my project. As part of the assignment i am writing a report and critique is useful in the evaluation of my work. Thank You in…
Hello! I have been working on this Ground Armored Tank (GAT) model on and off for a while now. I have been using booleans to great effect to achieve details that are normally exceedingly difficult to sculpt by other, more traditional means. However, I have been having some difficulty remaking this detail: and here is the…
Tumer: Hey dude thanks for the comments - good point on the reference for scale. I suppose the only thing I can think of that would give it scale is tires right now but even those could be misleading. The tanks themselves are run by artificial intelligence, as well as the machines that construct them so I didn't really…
This is the revised version of the first tank that I did for my portfolio. I re-zbrushed the front cover, added a barrel cover, remove the side plates, added some decals, and modeled the headlights. I hope you like the new render, thanks