Hello! I have been working on this Ground Armored Tank (GAT) model on and off for a while now.
![Image: https://us.v-cdn.net/5021068/uploads/editor/5y/u5uu9yvkhmdz.png](https://us.v-cdn.net/5021068/uploads/editor/5y/u5uu9yvkhmdz.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/um/4aay731sb8fi.png](https://us.v-cdn.net/5021068/uploads/editor/um/4aay731sb8fi.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/op/as1u8he2rwf0.png](https://us.v-cdn.net/5021068/uploads/editor/op/as1u8he2rwf0.png)
I have been using booleans to great effect to achieve details that are normally exceedingly difficult to sculpt by other, more traditional means. However, I have been having some difficulty remaking this detail:
![Image: https://us.v-cdn.net/5021068/uploads/editor/9k/dam0tv45awl8.png](https://us.v-cdn.net/5021068/uploads/editor/9k/dam0tv45awl8.png)
and here is the same detail that was textured on a fan-made model that was modded into the original Star Wars: Battlefront (2004):
![Image: https://us.v-cdn.net/5021068/uploads/editor/2n/84457kz4nb1t.png](https://us.v-cdn.net/5021068/uploads/editor/2n/84457kz4nb1t.png)
Finally, here is the full concept art image of the GAT that was made during Pandemic Studios' Star Wars: The Clone Wars' (2002) development:
![Image: https://us.v-cdn.net/5021068/uploads/editor/5c/33058dzeypka.jpg](https://us.v-cdn.net/5021068/uploads/editor/5c/33058dzeypka.jpg)
Any pointers on how to achieve integrating that detail into the high poly would be greatly appreciated. Additionally, any critiques are also more than welcome!
Thanks in advance,
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