Hey guys, as promised ages ago, here's the art print templates from last years TI. https://dl.dropboxusercontent.com/u/38223593/TI5_printsTemplate.zip If you any suggestions for improvement, let me know. Cheers
Unreal looks like its going to move to a "seat based software model" like Maya/Photoshop in 2024 If you skip to around six minutes Tim Sweeney explains the role out. https://twitter.com/i/status/1709216675730542972 Tim reminds me of James Halliday, I wonder if Ernest Cline based the fictional character from Ready Player…
Hello. I was wondering if anyone has any tips or suggestions on how I solve this UV mapping issue I'm having. So I'm working on this Cobblestone HalfWall with a tile-able cobblestone texture that I want to tile across the top over to the other side of the wall. It looks fine when I only have the albedo texture applied but…
Found out some things when trying to weld in Zbrush and thought I'd share my findings. Artstation post + video timelapse: https://www.artstation.com/artwork/V2N3OP
WTF? I just went on Artstation to get some inspiration and to see what's new, and the front page is riddled with tits, asses and chicks in suggestive poses with little to no clothes. My question is - do artists do these kind of pieces for views? I mean, you look into any of these pieces, and they have thousands of views…
Hey everyone, I'm looking to create a photorealistic PBR (Physically Based Rendering) material/texture for a tennis ball. I'd like to capture my own photos of a real tennis ball and use those as the basis for the texture. I'm wondering if anyone has experience with this and could offer some guidance. Specifically, I'd love…
It's great to see Tim Miller’s emotion as he unveils the project Blur Studio has been working on for the past three years - Secret Level @ Gamescom 2024. It’s clear he’s thrilled to return to his true passion—creating high-fidelity game cinematics—this might be due to dealing with the complexities and politics of…
I'm making an aftermath crime scene environment art. I going to make a mesh that is a simple long rectangular shape that has a wavy surface and a "Do Not Cross" yellow police crime tape texture on it. One challenge I have is that I want it to be tied around a wooden beam. Like this…
Hi everyone this is a scene ive been working on but before i progressed any further i wanted to try a light study on my scene. So without further ado This was my final result Before the juicy research Prior to any lighting and atmospheric adjustments my scene looked blank and lifeless. I went through youtube looking and…
If you are a contributor who has shipped an item in any Valve title, we would like to invite you to join us at The International. Badges to attend The International will be available free of charge, though you will be responsible for your own transportation and boarding costs. We would also like to offer you the…